No One Has Ever “Maxed” a Console

Burnout Paradise
Burnout Paradise

It’s been a rather slow week in terms of video game announcements. But here’s some quick information on the thoughts of the Burnout Dev’s, concerning their thoughts on one maxing out a console with a game. The technical director for Burnout Paradise says that such a claim is proof that you’re not the best.

Richard Parr thinks that those who are pushing the limits of game developments are constantly finding new and innovative things to do, not finding their options increasingly limited. So those who claim to have “maxed” a console with their game or project is just declaring themselves out of ideas.

The Criterion (Burnout Paradise) senior engineer, Alex Fry, says that you’ll always find new things to do. This applies to every game you make, not just every console that is released. The constraints originally in place will be lifted as you figure out new things. He thinks that there isn’t a point in saying that you’ve maxed something out. But what about games like God of War 2, God of War 3, and Uncharted 2? I’m sure those games are pushing it as far as possible, in terms of game development. It wouldn’t be much of a stretch to declare that those games are “maxing” the console. The Uncharted 2 dev team actually says that they’re using 100% of the console, which is maxing it out. Many people have mixed responses to this, but with the reasoning that the Criterion team is using, they seem to be right.


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