EA’s Fight Night Round 4 to get new DLC

Fight Night Round 4
Fight Night Round 4

Fight Night Round 4 was recently released some time last month, and with it’s release, fans were met by disappointment in the absense of button controlled punches. As if to answer the fans, EA is going to be releasing DLC that offers an alternative control scheme, for free.

EA Sports announced that a new gym, new equipment, new gameplay sliders and an alternate version of Sugar Ray Leonard, exclusive to the Xbox 360 version, will also be coming  as more downloadable content for Fight Night Round 4. This DLC will be released some time in August. The DLC that will offer face button control for all of Fight Night’s punches, however, will be slated for an early September release, and no doubt MANY will be downloading that for sure. I know I will, the combinations training in Legacy mode kills me because I’m not used to the sensitivity of the analog stick as well as not being able to uppercut properly. This update will be released on both the Playstation 3 and Xbox 360, for free.

This is great news for many fans, because I know one of the biggest complaints for Fight Night Round 4 was that it made people use the “refined total punch controls”, which forced you to flick the analog stick, for punching. Many don’t like having to play like that, and I can understand why, it took me a while to be able to get used to it. I was moving from Virtua Fighter 5 controls to Fight Night Round 4 controls, heh, that’s quite a difference.

EA further stated that they believed the refined Total Punch Controls are the most intuitive way to throw punches in Fight Night Round 4. He went on to say that they also want fans to have an option in how they play. I believe the Total Punch Controls aren’t so bad, but it just shouldn’t be forced on players. Allowing options for players is a very useful thing, I think. According to Kotaku, who said they recieved further information from EA, the “new gameplay sliders” to be released in August will allow gamers to tweak the following attributes “Counter Punch Window, Boxer Stamina, Punch Accuracy”. Counter Punch Window, wow, I like that.

Fight Night Round 4 – My Take

Fight Night Round 4
Fight Night Round 4

As you know, the game, Fight Night Round 4, was released a while ago. A new addition to the Fight Night series, and a welcome one! EA has been boasting about many new features, such as the improved phsyics, the added styles, and the new countering. The change between Fight Night Round 3 and Fight Night Round 4 is quite big, though. When I first picked this up, it took a sec for me to adjust. But when I landed my first counter, I knew I’d like this game!

Some things are noticeably different, one being definitely the physics and the weaving. Like how you can land a perfect dodge, where the guys hook slips right behind your head, and you catch him with a beautiful uppercut. Some feel that the knockouts are not as epic as Fight Night Round 3.  I feel it is, especially how sometimes the guy bounces off of the ropes after a knockout. Speaking of bouncing off of the rope, if you’re cornered against the rope, you can actually use it to your advantage for avoiding head punches. Or the guy who has you on the ropes can punish you and catch you with a bunch of body shots. The commentary can get a bit…. repetitive, with how the guy calls every match the best match he’s ever seen, but it’s hardly noticeable if you’re really into the game.

I’d recommend playing the game without it’s hud, because it just makes it that much more epic. You can tell, already, when you’re tired from your heavy breathing, slow punches, and your sweat. You can tell how hurt you are by your facial reactions. Taking off the HUD and playing in HD is a true experience. The online play is smooth, but a lot of people like to use Ali or Tyson, heh. Those monsters. The legacy mode is also different, when you start out you’re in a rookie tornament to get your license to box or something. After that, you get to do training sessions which are a bit different than what you’re used to, if you’re coming from Fight Night Round 3. I personally struggle to get good results with the left and right hand power training, but that’s just me.

This has become more of a boxing simulation than ever before, but even though, it’s very enjoyable. If you are looking for a new boxing game, fighting game, or if you want a game to get into, you should really get this game!

EA Sports prediction of Pacquiao vs. Hatton

Hatton K.O'd
Hatton K.O'd

Old news, but still worth looking at. EA Sports made a simulation fight between Hatton and Pacquiao, before the match actually happened in real life. They predicted a K.O by Pacquiao in the 11th round. While that is way off, they had the right winner and it did end by K.O in real life.

It’s pretty cool of EA to hop on an opportunity to show off Fight Night Round 4’s realistic A.I. They actually accurately predicted the unsuccessful attempt by Hatton to aggressively limit Pacquiao’s movement. But that’s about it.

The knockout by was a left hook, instead of a right as simulated in Fight Night Round 4. You can’t get them all right, I guess. But EA Sports is there to deliver the best and pretty accurate boxing game, not something that directly rivals real life. Not like that could be done, anyway.  EA has made accurate predictions before, though, like calling this years Super Bowl quite accurately in Madden NFL 09.

In any event, I’m still excited for Fight Night Round4 and will most likely get it once it comes out.